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Night Walk

After exploring 3D environments, I created this scene using a specific workflow of software: asset creation in Blender which includes modelling and UV unwrapping. Environment creation, Texturing and rendering in Twinmotion. Finally, any final edits to rendered images in Photoshop.

Similar to that of life drawing, I wanted to take the same process and apply it to 3D design. This particular scene was inspired by a local street just up the road from where I live.

Art direction - Mathew Griffiths

Design - Mathew Griffiths

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