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Into the Light
After exploring 3D environments, I created this scene using a specific workflow of software: asset creation in Blender which includes modelling and UV unwrapping. Environment creation, Texturing and rendering in Twinmotion. Finally, any final edits to rendered images in Photoshop.
In this concept I wanted to explore a specific focus point where the light source grasps that focus immediately. The cave setting seemed appropriate as i liked the idea of the camera being positioned in a darker part of the scene.
Art direction - Mathew Griffiths
Design - Mathew Griffiths
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