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Ancient Ruins
After exploring 3D environments, I created this scene using a specific workflow of software: asset creation in Blender which includes modelling and UV unwrapping. Environment creation, Texturing and rendering in Twinmotion. Finally, any final edits to rendered images in Photoshop.
I wanted to create something that had an Egyptian-themed element to it, the asset was heavily influenced by old ruins concepts on Pinterest and from movies with ancient cultures that have been lost to time.
Art direction - Mathew Griffiths
Design - Mathew Griffiths
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