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Monolith of the Future
After exploring 3D environments, I created this scene using a specific workflow of software: asset creation in Blender which includes modelling and uv unwrapping. Environment creation, Texturing and rendering in Twinmotion. Finally, any final edits to rendered image in Photoshop.
This project was heavily influenced by minimalistic sci-fi and environment concepts with limited space to capture the entire project.
Art direction - Mathew Griffiths
Design - Mathew Griffiths
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